| Employment
history:
o Activision/Treyarch
- Currently Employed as an Animator, creating entire scenes
of vehicle and character driven animtion, also responsible for ambient
and structual (bridge explosion, ect...)anims throughout the game.
Another aspect of employment is that of Technical Animator working
with design and engineering to work out animation/code anomilies...call
of duty "Big Red One" a hit AAA title for Activision!
o SparkUnlimited
- Worked as a Technical Animator compiling scenes of animation in
game environment, working out programming glitches, reworking animation.
work with design team to implement scenes and assure stability of
scenes through ship date of call of duty "Finest Hour"
a hit AAA title for Activision!
o Binary Digital - Created concept
materials for a pitch campaign to Disney for the production project
for interactive CD for "Haunted Mansion". Continued with
project through the completion of final versions of cinematics and
screen shots to achieve a stunning interactive CD to be distributed
internationally and domestically.
o Binary
Digital - Created concept materials for a pitch campaign to
Disney for the production project for interactive CD for "Pirates
of the Caribbean". Continued with project through the completion
of final versions of cinematics and screen shots to achieve a stunning
interactive CD to be distributed internationally and domestically.
o Panetta Studios - created a series
of models including a space type vehicle, a female and a hanger...Help
teach Panetta studios animator the basics of a 3d applications functions
on a consultant basis.
o Ringer King 2 - A bowling game to
be distributed to cell phone consumers...I created two models (male
and female) cartoons style characters and animated the throwing
and celebration actions of theses characters.
o School of Media Arts - Worked as lead
animator/Director on an introductory animation for the annual production
of the Schools Art Showcase...I managed two animators and one sound
engineer Total run time = Two minutes.
o BigWoody - Working from a client supplied
still photo of The "Star" (Dog) I was to create the muzzle
of the dog in 3d then animate to match pre existing audio of the
dog barking.
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